Here’s a VRED inspired material picker for Maya. Because life it too short to use Hypershade.
Here comes another analytic tool for automotive modelers – the curvature comb. And yes, it supports mesh edges. And yes, it is a total overkill.
Quick tip for those of you who’re as obsessed with mesh quality as I am.
Seams Easy is a new Maya plugin for adding seams, stitches and shutlines to a polygon mesh. It’s a huge time and ass saver when it comes to detailing thanks…
In the first version of my Cross Sections I figured out how to find intersections between a mesh and a plane. After almost five months I finally found a way…
Cross sections tool was the very first plugin for Maya I wrote in C++. After using this amazing tool daily for 5 months I realized it’s time to juice it up.
The Stitch plugin might not be a tool for everyday use but it’s better to have it and not need it, than need it and not have it.
Are you one of the people who’d kill for a curvature shader for Maya? Good news, you don’t have to!
Have you ever wondered how to find the shortest path between vertices on mesh? I have. Here’s the code.
Dynamic section tool in Autodesk Alias is an awfully practical tool for automotive modellers, unfortunately it didn’t exist in Maya… Until now!